Dice'n Games - The Blog of All Things Dice
War Card Game Rules
War is a simple, luck-driven card game with no strategic depth, but kids enjoy the quick card play and the suspense of the “wars” where you can win many cards at once.
Game Summary
Object of the Game
Accumulate all the cards into your stack.
Equipment
A standard deck of playing cards.
Number of Players
2
(War can also be played with more than 2 players by using the Multiple Players variant described below)
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Dec 28th 2017
Ship, Captain, and Crew Dice Game Rules
Often used as a drinking game, or even for stakes, this is an easy to play, casual dice game that's good for playing with a larger group.
Object of the Game
The object of the game is to be the player with the highest score after a single round.
Equipment
Five 6-sided dice
A dice cup (optional)
Number of Players
2 or more but best with at least 4
Terminology
The 6 result on a die is commonly known as the Ship, the 5 is the Captain, the 4 is the Crew, and the other two dice are known as the Carg
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Dec 20th 2017
Hearts Card Game Rules
A classic trick-taking card game that truly shines with 4 players. This rules summary includes a detailed description of all the basic elements of Hearts and also a number of optional rules variations.
Game Summary
Object of the Game
The player with the lowest score at the end of the game wins.
Equipment
A standard 52-card deck of playing cards. Cards are ranked from ace (high) to 2 (low). There is no trump suit.
Score sheet or paper
Pen or pencil
Number of
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Dec 13th 2017
Beetle Dice Game Rules
Beetle is a simple but creative dice game of rolling and drawing.
Alternate Names
Bug, Cootie
Object of the Game
In turn, players roll a die to determine which body part of a beetle (or bug or cootie) they are allowed to draw. The first player to finish drawing their beetle wins.
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Equipment
One 6-sided diePencil and paper for each player
Number of Players
2 or more
How to Play Beetle
Randomly choose a player to begi
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Nov 9th 2017
Board game/Computer game hybrids
There have been some games released recently that are a hybrid between a computer game or app and a physical board game. This could be looked at as either a
creative and ingenious idea or as a passing fad.
I think it’s a little bit of both, but without the “passing” part.
What’s nice about this concept is that the program can do
the math for you and keep track of the rules while you concentrate on
playing. No more paging through
rulebooks, wondering if your roll meant you hit, o
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Oct 15th 2014
The d20 Revolution of 2000
There was a big revolution in gaming that happened around 2000 that was one of the largest in gaming since the 1970s. It was led by the new edition of Dungeons & Dragons. (Back then they actually would wait many years before coming out with a new edition, so it was kind of a big deal.) The developers of the new D&D had recognized a basic problem with the 2nd edition of the game. Being a product of the ‘80s, it was overly complex, needlessly requiring players to use different types of dice
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Sep 22nd 2014
Non-Randomizing Uses of Dice
Though dice are typically used to randomize events or
check against the odds of success, they also have a good use in keeping records and are probably the cheapest way to do it.
There are many non-pencil and paper games that want you to keep track of hit points during game play.
This is most easily done using dice near the targets, since writing them
down means you have to keep erasing and remarking. Dice are also useful when keeping track of
ammunition. In cases like this, I hig
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Sep 14th 2014
In Defense of Real Dice
There are apps out there now which allow players to easily roll whatever dice they want. They're fast, they're cheap (I think in some cases they're even free), and it’s easy to choose what you want to roll and roll it. No more needing to look around for which dice you want. You can even make the dice look however you want.This is nice and all, but I prefer real dice.I’ll confess that I have a couple of these apps and I use them every now and then, particularly when I go somewhere to game and f
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Sep 7th 2014
Dice Odds for Every Type (d4, d6, d8, d10, d12, d20)
Unless you're playing Craps in Vegas,
it's usually not necessary to calculate odds every single time you
roll some dice. But it's good to have at least a general knowledge of
dice odds, whether you're playing a tabletop role-playing game or a
few rounds of Farkle. What is the chance of rolling a 6 on an 8-sided
die? How about the chance of rolling a 10 on two 6-sided dice? Or
what are the odds you'll roll a Yahtzee in a single roll of five
dice?
Without getting into heavy-duty
s
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Sep 1st 2014
Simplifying Gaming Through Cards and Dice
In many of these blog posts, I’m going to refer to the ‘70s as the dawn of modern gaming. It’s the time when war games exploded into a whole genre with massive board games and elaborate miniatures games. It’s the time when board games began experimenting on a massive scale with something other than rolling the dice and moving a figure around a square board. And most importantly, it’s when role playing games brought along a whole new dimension of gaming with various types of dice, providing mu
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Aug 26th 2014